This "game" is a collection of side projects I've messed around with in my spare time, have some fun with it!

Game 1 is a two player fighting game where you launch circles at eachother. You can play with two people on a keyboard or with controllers. Players can move, jump, and make ball. Player 1 left/right = A/D, make ball = Q, jump = W. Player 2 left/right = J/L, make ball = U, jump = I. If you jump while touching a wall, you wall jump. If you make a ball while moving, it will spawn with movement. If you touch a ball you spawned, it will be kicked. If two balls you created touch, they will merge and add size. If a ball made by you and a ball made by your opponent touch, they will subtract size. If you touch a ball made by your opponent, you take damage. Be the last one alive!

Game 2 is a physics demo, very simple. the turret follows your cursor and pressing E launches balls. there is no goal and this is not really a game, just fun.

"Chicken" is another fighting game. I made it for a biology awareness campaign for the prairie chicken. The game attempts to recreate the chicken's mating ritual where males attempt to best each-other in a complex dance by intimidating each-other and impressing females. Players can stamp (S or K), Boom (E or O), or flap (W or I) in an attempt to "intimidate" the other player. The moves have a rock-paper-scissors relationship that you'll have fun discovering because I'm to lazy to finish writing this.

Published 16 days ago
StatusReleased
PlatformsHTML5
AuthorForge_Builder
Made withGodot

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